Job Description
We are looking for a 3D Character Artist to join our talented team in creating the highest quality, awsome characters for our games.
Job Responsibilities
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Sculpt and model compelling, 3D characters, according to the game style and art direction;
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Create additional character assets such as hair, accessories, armour, weapons, etc.;
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Texture the characters and character assets;
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Create convincing materials, reflecting the art direction of the project;
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Deliver clean and optimized low polygon models, and efficient UV layouts according to the project’s technical requirements;
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Think creatively, and search for relevant references from various sources, to solve daily artistic challenges;
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Work in a collaborative spirit both within the team and with other departments, such as Concept Art, Animation, Rigging, Game Design, etc. to ensure the successful completion and top quality of the game;
Qualifications
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Understanding of form, shape language and colour;
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Ability to work from reference materials such as photography or concept art;
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A good sense of anatomy, and proportions;
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Time management and ability to work within deadlines;
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Solid knowledge of digital sculpting – in ZBrush or equivalent software;
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Solid knowledge of low-poly modelling and UV mapping – in Maya or equivalent software;
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Excellent texturing skills in Substance Painter and/or Photoshop in a PBR workflow;
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Understanding of the technical constraints in game development and ability to apply them when creating characters;
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Organized and clean workflow, compatible with a collaborative environment;
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Ability to absorb, apply and give constructive feedback;
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Ability to adapt to different artistic styles;
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A passion for games;
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Good English skills;
Job Features
Job Category | Art |
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