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Roles:-

  • Develop artistic elements that will constitute the artistic representation of ideas, provide inspiration and become references for the artistic direction of the project.

Responsibilities:-

  • Assist in establishing the style of the project and be a reference for all elements of art production (Environment, Character, UI etc.);
  • Maintain consistent style under the direction of the Art Director and carry out revisions as required;
  • Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
  • Produce environment concept art and in-game mock ups, focusing particularly on lighting and post effects;
  • Implement and incorporate feedback from Art Director and Leads into work;
  • Effectively communicate basic visual intentions to the entire art department;
  • Support the Lead Artist and/or Art Director in any related ad hoc tasks.
  • Understand best practices, production pipelines and workflows;

QUALIFICATIONS:-

  • Strong interpersonal and communications skills;
  • Strong drawing and conceptualization skills with an ability to adapt to established styles;
  • Anatomical and architectural knowledge;
  • Knowledge of fundamental illustration skills including composition, perspective and colour theory;
  • Good observation and research skills;
  • Knowledge of form, composition, use of detail and visual story telling;
  • Digital illustration skills; advanced understanding of Photoshop;
  • Good understanding of relevant 2D and 3D software;
  • Knowledge of the video game development pipeline.
  • Relevant working experience in concept art or other relevant experience;
  • Bachelor’s’ degree in Graphics Design, Art or other relevant training;

Please send your Resume and Online Portfolio to careers@uniplaydigital.com